At an investor conference, CD Projekt confirmed that using Unreal Engine 5 will stop developing its own multiplayer technologies. A real multiplayer mode for Cyberpunk 2077 should finally be on the table.
Almost four weeks ago, Polish company CD Projekt surprisingly announced that another Witcher game was in the works. For the first time, this should use the Unreal Engine 5 instead of the previously used self-developed Redengine. This allows CD Projekt to use the functions provided by Unreal Engine 5 for future projects. Conversely, this means that the modules previously developed by the company lose their importance.
Multiplayer thanks to Unreal Engine
This loss of importance also affects, for example, the multiplayer technologies developed by CD Projekt, which were actually intended for Cyberpunk 2077. Last year, the company moved away from a real multiplayer mode and instead talked about smaller multiplayer elements that should be incorporated into Cyberpunk and Witcher.
CD Projekt CFO Piotr Nielubowicz has now confirmed that development of his own multiplayer techniques will be halted. As a result, in the future, the company will instead rely on the corresponding Unreal Engine 5 tools, which apparently cover the requirements of CD Projekt.
“Over the past few years, we have been working on developing our multiplayer technology. With the recent decision to start a strategic collaboration with Epic Games and to use the Unreal Engine 5, which offers advanced multiplayer solutions, we have the further development of our proprietary multiplayer technology and a related writedown of nearly $4.90 million.”
Related: New The Witcher game with Unreal Engine 5: CDPR and Epic in love
A worthy multiplayer mode for Witcher 3 or Cyberpunk 2077should therefore be irrelevant, as both games are still based on the Redengine and this will certainly not be complemented by the multiplayer capabilities of Unreal Engine 5. For future releases in the series, however, it would be conceivable that CD Projekt has fewer problems and can offer more functions using the new engine. After all, the company can focus primarily on developing the games and doesn’t have to make major changes to its own engine at the same time.
Source: Wccftech via Gamingbolt