PS VR 2: The virtual reality of the PS5 will bring enormous benefits to developers

Gaming News PS VR 2: The virtual reality of the PS5 will bring enormous benefits to developers

Although the PS VR 2 of the PlayStation 5 is not expected until next year, the first information is emerging. Some technical specifications of the virtual reality headset have been revealed and the developers are already considering significant improvements for the support games. Indeed, eye-tracking and foveal rendering could immerse us in virtual worlds like never before. Explanations.

Since the release of the first PS VR in 2016, technology related to virtual reality has made significant leaps and many gamers no longer want cables running in all directions (one of the biggest flaws of the first PS VR of the name) and are hoping for much better playback and Resolution. The PS VR 2 should therefore fulfill most wishes and, PS5 committed, come closer to what we find on the PC with the HTC Vive and the Oculus.

ADVANCED TECHNOLOGY FOR MORE CREATIVITY

According to Brendan WalkerDevelopers of Moss: Book 2, PS VR 2 eye tracking and foveal rendering bring a lot of agility and flexibility to studios. In fact, eye tracking (or eye tracking) allows knowing where the user’s visual attention is at all times, and can thus encourage more natural interactions at the heart of games. On the other hand, foveal rendering is opposed to eye-tracking in the sense that the part viewed by the player is displayed at a very high resolution, while the peripheral vision elements become increasingly blurred as the gaze moves away from it. Basically, what you see is displayed at the highest quality, while the rest is displayed at a lower resolution and with less detail.

With these two techniques, the human eye focuses on a “narrow window,” and developers can prioritize that area, according to Brendan Walker. In a way, it’s reminiscent of SEGA’s Dreamcast console. This will only appeal to the eldest, but one of the quirks of the machine’s Power VR graphics chip was that it was able to calculate exactly what was seen by the player, not the rest. Saving memory and CPU is one of the reasons why most Dreamcast games stand out. Today’s technology is different, of course, but the spirit is pretty much the same: burden the area visible to the player and reduce memory and processor activity at the edges.

The PS VR 2 promises a lot and there is a good chance that the technological gap will be high compared to the first model. The words of the developers leave no room for doubt: we can be amazed! Now we’ll most likely have to wait until 2023 to get our hands on this second version of Sony’s virtual reality headset. We remind you that it will be exclusive to the PS5.

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