Play-To-Earn (P2E) games are based on NFT web 3 Games that pay users to play and advertise themselves as income-generating opportunities, but it is realistically impossible for these games to keep profits for all players indefinitely. Develop a game that allows players to create, profit and sell In-game items of real value It is not difficult thanks to blockchain technology, but problems arise when game developers announce the game as a source of income or investment opportunity for all players.
While some games denominate in-game items with fiat currency, the vast majority of online games are built on virtual economies that have no real-world value. Thanks to the blockchain and Web3, it is now easy to create and implement a digital property of real value Non-fungible tokens and cryptocurrencies In web applications it is also easy. The allure of P2E games comes from the frustration of gamers who have invested years of their lives playing games online and earning/making quality game equipment for players and amassing in-game fortunes, just for all their efforts that mean nothing when they leave the game. Many players wish they could sell in-game items to other players willing to pay money for them, but this kind of value exchange was previously impossible (or extremely difficult), even creating Ethereum and its cryptocurrency ETH.
As co-founder of BEAT esports Bill Elavros In an in-depth article on the subject, P2E games usually suffer from a combination of multiple issues. It’s too shallow or boring to engage casual players, it has unsustainable in-game economies backed by the same player base as all other P2E games, and many P2E players have unrealistic expectations of earning instead of just having fun. Many P2E games launch themselves with both feet by setting high financial barriers to entry for new players, only small changes in game dynamics lead to economic ruin. Even worse, the in-game elements are often coupled with macro crypto market moves, which severely punish late adopters who join the game and see the value of the game’s elements crumble in one day, fueling traditional players’ disdain for NFTs and cryptocurrencies. Finally, the user experience to confirm transactions, Manage and pay blockchain gas feesand dealing with network issues is worse than dealing with server outages in World of Warcraft.
What’s the solution?
P2E has proven unsustainable as an economic model, in which there is no way for every player to make money without other players losing money, or more commonly, the game’s economy suffering from hyperinflation and collapse. P2E games exclusively attract P2E players, who have unrealistic investment expectations and will dispose of their property at the first sign of trouble. This has resulted in most Play-To-Earn games evolving into a Play-And-Earn (P&E) model, whereby reward for playing is prioritized, and the ability to sell in-game items for real value is a secondary advantage to gameplay.
Ultimately, the most successful Web3 games will be those that traditional players can join and play without knowing what game elements they are earning or making and trading, namely NFTs and cryptocurrencies. If the P&E game developers Stop using the term NFT To describe the game elements, find a way to create proxy wallets for non-crypto players, then the traditional player base can be exploited as a primary source of income for the game economy, which can be used to reward players who act as economic producers.
P2E gaming problems are related to the causes Why NFTs are misunderstood, since most of the P2E gamers are retail cryptocurrency investors who are looking for easy ways to get rich. P2E games are notorious for selling in-game assets for large sums of money to fund game development, many of which are scams or quickly lose their appeal after release. While that, web 3 Games should follow the trend of P&E games, where game objects and currency are small/marginal real value blockchain tokens, and the primary focus is on designing and maintaining a rewarding experience for traditional and casual players.
source: Bill Elavros